Yes! Twilight Monk is going to be a game!!! But it’s still a long way from being done. That’s where this website is going to start getting interesting. Because I’m going to need your help and I’m going to need your permission. Your feedback will SHAPE THE GAME. That’s right… I’m going to want you to help me make this game everything you ever wanted in a side scrolling adventure title. My inspiration to begin with is to make it a Metroidvania game giving the player the ability to traverse a landscape, and backtrack to discover previously hidden paths.
I’m going to be posting updates every week to show you the latest developments, and ask for your feedback. At present, what you see in these screenshots IS a playable, but there is no combat, or AI in the enemies yet. Presently Mao can jump, run, and idle. I have the movement where I want it for now. But like I said… this is a LONG way from being a full game experience. I’m learning A LOT doing this, as I’m coding the entire thing myself AND making all of the assets.
It’s being built in HTML 5 so I should be able to post a playable test realm which I can update regularly for you to play around in (in theory). That should be ready in the coming weeks if its going to happen. If not, then I’ll have videos.
I want for you to be there, through it all. As I stumble around trying to learn things that I’ve never done before and then pull off something (hopefully) pretty damn cool. I’ve been making games for 11 years, and did comics for 9 years previous to that, but my dream was always to make indie games and indie comics.
Speaking of which… The Twilight Monk Webcomic is continuing soon as well! The script is coming along nicely, and I’ve got about 14 pages roughed out. You can expect to see new pages rolling out starting in a couple of months at the latest. In the meantime you’ll have to settle for updates on the game and new character concept art/design notes/sprite animations and other cool stuff relating to the game and its development.
Please be patient with me on this. It’s a HUGE undertaking, and I’m doing concept art for League of Legends right now also. So I’ve got my hands full! I will be very curious to read your comments on how the game looks right now. Be harsh, be critical, post paint-overs, or throw design ideas at me. I will try to incorporate everything that works within the core gameplay of the design.